Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Sunday, 2 August 2009

Month 2 complete

A large update for the Daemon forces. I successfully added and painted 3 Flamers, a Soul Grinder and the objective marker to my army for month 2. Un-polished pictures below.

The objective marker was intended to be a daemonic 'claw' reaching from the ground, holding the symbol of the Mechanicus, to represent the joining or rather the daemonic control over the Dark Mechanicus.



The Flamers are a little bland. I already had 4 Flamer models in stock and couldn't bring anything creative to their design, so painted these as standard.


The Soulgrinder oozes with metallic goodness, but perhaps a bit plain. The black on the legs doesn't contrast very well. I chose red skin for the first 'grinder as he'll be heralding a Khorne contingent - plans for month 3! If I add a second 'grinder later, he'll be light blue.

I managed to get in another game using the 750 points list, beating Mat's Space Marines in Kill Points. A dreadnought and Vindicator have been added to the Forge's loot!

Wins: 5. Draws 2

500 vs Monkey (Win)
500 vs Ben (Win)
750 vs Lex (Win)
750 vs Lex (Draw)
750 vs Monkey (Draw)
750 vs Monkey (Win)
750 vs Mat (Win)

Tuesday, 14 July 2009

End of Month 1

Quite a successful month in conclusion, achieving the maximum 5 points for paint all 500 points of my force:

Lord of Change
Master of Sorcery
Instrument of Chaos

6 Horrors of Tzeentch
inc. The Changeling

7 Plague Bearers
Instrument of Chaos

I was fortunate enough to get a couple of 500 pt games played at our club's birthday bash, beating ben's Space Wolves and Monkey's Eldar.

Tuesday, 16 June 2009

Robo-daemons!

The Forge of Souls rewards a very few elite daemons with physical constructs to possess, enabling them to maintain a presence in the mortal realm almost indefinitely. In return they swear oaths of fealty to defend the Forge above all other allegiances should it fall under attack from forces of the chaos gods.

Most prominantly this eternal deal is spearheaded by the monstrous Soulgrinders, hybrid daemons mounted upon robotic lower bodies and legs. Little stands in the way of these giant warbringers on the field of battle, but their numbers are thinly spread and their sheer bulk prevents them from occupying various positions in daemonic forces.

Lesser daemon hybrids have been sighted alongside the Soulgrinders in the growing incursions. Creatures of all shapes and deformity, part robot, part warp abomination, these daemons seem to fulfil the role of infantry, marshalled into war by their larger brethren.

Monday, 1 June 2009

The Forge of Souls

As a brief introduction, I am taking part in my club's 'A tale of' project for 40k, hosted by Moon - check out this intro post for the project. I chose Codex Chaos Daemons and here is why:

  • Many of the models, both old and new, exist within the limbo that is my archived projects (bits box).
  • Being part of my bits box means somewhere, some time, I planned to invest in and develop this army.
  • I was weak at the Forge World open day and bought a Brass Scorpion, Khorne Daemon Prince and Herald.
  • Everyone else chose 'samey' armies.
Prior to starting the project, I explored various themes before choosing an army. I honestly felt myself going for Dark Eldar as an obvious choice to the concepts I was outlining. Typically my decisions were short lived and another Codex took stead.

With Daemons I took an interest to a small piece of background material attached to the Soul Grinders. Mention of a neutral daemonic forge within Chaos that produced such engines really grabbed my imagination. Also, being a Pre-Heresy fanatic, this opened a door into another interest of mine - the Dark Mechanicum of Mars. Imagination or not, I think the two are linked in various ways, a way - a path that I have chosen to explore.

Being neutral, I have the freedom to employ he entire armoury of the daemons without repercussions from over-zealous fluff fanatics. The Forge empoys and serves all deities, with the constructs holding strong reverence and oaths of fealty to it. I would like to have a heavy representation of constructs as far as feasible, it's just a shame Obliterators are not within the list.

Drawing inspiration, I have focused upon the works of H R Giger. String impressions of hybridisation between flesh and machine flow well with my plans. The dark metallics and eerie blues are definitely a style I wish to explore. If you look closely at Forgeworld's Brass Scorpion, it seems others have already been influenced by his fetishistic sexual imagery.

Wednesday, 23 July 2008

White steel

Angron's Fury returns.

I've built a maw-mantle for the demolisher cannon from an Ogre Kingdom banner and discreet use of greenstuff. This will be coloured to fit in with the World Eater icongraphy and I've begun painting it with the rest of the upper body.


The tank as a whole is now coming together. The turrets are built, magnetised where necessary and have had a lick of the brush:

I'm going to omit the barrels and their holders/cupolas in preference for a flat plate and some more World Eater banners and trophy poles. Currently just a gap in the flank:

As for the lower front - the aquila needs shaving off, but I'm unsure what will sit in its stead.

Tuesday, 22 July 2008

World Eaters with washes

My original painting method involved a black undercoat and tedious amounts of grey > white colouring to achieve a half decent white armour. It looked OK, but the method was long winded and became a bit daunting when I realised just how many times I'd have to repeat the process.

This was until I got hold of the new washes.

The plan was simple - test Badab Black on a white undercoat. A quick splash later and the results were obvious.. it not only works, but it looks great!

From here the process was simple - restore the white areas with a drybrush of Skull White and highlight where neccesary.


Then paint the other base colours - black glaze for metal and blue for the pads and buckle.


Then add highlights and washes as required.

Thursday, 17 July 2008

Angron's furious

Further work on the Fellblade. I mocked up some of the tank chassis to see how it looks and planning out some modifications.


The hatches are pinned to be fully posable, allowing me to switch in a pilot and save it getting bashed in transit. The turret is also magnetised, so able to switch in a different gun barrel.

Angron's Fury

I bit the bullet and finally bought myself a Baneblade kit.

I had planned a Fellblade for my Pre-Heresy World Eaters for some time, but I actually bought the kit (and a Soulgrinder) with the intention of making a Deathdealer for my chaos forces.

Something inside in restored my resolve upon opening the box. Angron had yet use for me.

And so I slave...
I've been taking the model as a modular task - each part to be painted separately and then glued or magnetised together once finished.

The painting is very simple. White undercoat, Badab black wash, white drybrush. Highlights and selective white glaze where required.

The studs were glazed black, then painted Boltgun and washed with Badab black to finish. I let the wash touch the white plate in some places for shadow.

The tracks took a black base coat (I just did a black glaze on the white primer), then painted Broze and brushed boltgun. A Delvan Mud wash applied to the whole area and then some Boltgun highlights where required.