Tuesday, 21 July 2009

Month 2 plans

For the second month of the Tale we've been tasked with adding 250 points to our lists and to create an objective.

Returning to my initial plans, my first choice was a Soul Grinder, a big chunk of the expansion in itself. The rest of the points went towards a unit of Flamers for some much needed mobile firepower.

Additions for month 2:

Soul Grinder
Phlegm

3 Flamers of Tzeentch

These come to a total of 265, adding to the first 500 (482) points to hit the target of 747!

Lord of Change
Master of Sorcery
Instrument of Chaos

6 Horrors
The Changeling

7 Plague Bearers
Instrument of Chaos

Monday, 20 July 2009

Horrors!

The only unit I've been struggling with, mostly due to being a scoring unit and a nasty threat if left alone are the Horrors.

I take 6 to minimise the loss if they do get killed - quite often from combat, although they have managed to hold off and kill an Exarch so far! The Changeling is a brilliant upgrade and in small games has been a threat, particularly against Eldar Rangers (Ld8) and Orks - denying a unit from shooting due to player fear.

Perhaps this is their role to play, but I will endeavour to keep them alive in future games. As the army expands they are likely to be less of a priority target and the Changeling can only be in 1 place at a time afterall.

Sunday, 19 July 2009

Battles report!

After a delicious weekend, the Forge of Souls records are so:

Wins: 4. Draws 2

500 vs Monkey (Win)
500 vs Ben (Win)
750 vs Lex (Win)
750 vs Lex (Draw)
750 vs Monkey (Draw)
750 vs Monkey (Win)

Extending from 500 to 750 has opened up 2 very powerful offensive units for my force and most have had trouble dealing with the Soulgrinder. Av11 in the rear, AV13 in the front, shrugging off shaken and stunned results - makes it tough to crack by anything non-specialised. The flamers have been devastating, usually rolling a hit to deploy, they've left Orks and Eldar reeling with no saves.

My force currently has 2 scoring and 5 kill points. The majority of games have been objectives, but I have won 3 through obliterating the enemy. Sometimes the mission really doesn't matter :)

Running objectives lets me deploy the Lord of Change as a bomb. A huge threat, most enemies have targeted their entire army at taking it down leaving the rest of my forces free reign and unhindered. In a few cases they haven't even brought it down despite the focus.

4 of my units can shoot. This may not be everyone's picture of daemons, but I feel the problem of deepstriking and being sitting ducks is easily offset with an alpha strike of shooting.

Tuesday, 14 July 2009

End of Month 1

Quite a successful month in conclusion, achieving the maximum 5 points for paint all 500 points of my force:

Lord of Change
Master of Sorcery
Instrument of Chaos

6 Horrors of Tzeentch
inc. The Changeling

7 Plague Bearers
Instrument of Chaos

I was fortunate enough to get a couple of 500 pt games played at our club's birthday bash, beating ben's Space Wolves and Monkey's Eldar.