Sunday, 19 July 2009

Battles report!

After a delicious weekend, the Forge of Souls records are so:

Wins: 4. Draws 2

500 vs Monkey (Win)
500 vs Ben (Win)
750 vs Lex (Win)
750 vs Lex (Draw)
750 vs Monkey (Draw)
750 vs Monkey (Win)

Extending from 500 to 750 has opened up 2 very powerful offensive units for my force and most have had trouble dealing with the Soulgrinder. Av11 in the rear, AV13 in the front, shrugging off shaken and stunned results - makes it tough to crack by anything non-specialised. The flamers have been devastating, usually rolling a hit to deploy, they've left Orks and Eldar reeling with no saves.

My force currently has 2 scoring and 5 kill points. The majority of games have been objectives, but I have won 3 through obliterating the enemy. Sometimes the mission really doesn't matter :)

Running objectives lets me deploy the Lord of Change as a bomb. A huge threat, most enemies have targeted their entire army at taking it down leaving the rest of my forces free reign and unhindered. In a few cases they haven't even brought it down despite the focus.

4 of my units can shoot. This may not be everyone's picture of daemons, but I feel the problem of deepstriking and being sitting ducks is easily offset with an alpha strike of shooting.

No comments: